I’ll help you with with SS3 and why you didn’t like it There are a lot of disgusting sins of the fighting game community, but no love for samurai shodown has to be one of its worst for sure. I’d gladly play mvc1 and xvsf over umvc3 any day of the week, but im bias on that. Its funny that fightcade offers fighting game players a mecca to play og games on awesome netcode for free, but its not taken advantage of at all, and those og games are still fun as fuck to this day. I dont even need hundreds of shitty mcshitheads playing.
If i could just find a solid 10 people i could cycle through with in playing samurai shodown 4/5 online (who have good connects) on a weekly basis, id be fine with that. Not just like 10 people sitting in the lobby waiting, and on fightcade ive always seen it dead, but maybe it comes alive during a certain hour of the day. Mostly it was just people in there playing with a friend like myself. The rooms in ggpo were never really that active.
If i was stuck with the sf series on an island for 5 years as my footsie based fighter, id throw it in the fucking ocean, and wait until i got home to play samurai shodown. My preferred footsie based fighter is actually the samurai shodown series. The pace of the game is delicious, and the simplicity of its mechanics and combo system are something modern developers should take a look at. I dont like ss4’s brokeness, although you can soft ban infinites with friends or for a tournament. Samurai shodown until i would say killer instinct, and the recent new killer instinct, stood in the top 3 of best character and stage designs ever for a franchise. If you leave it up to many of them, ST is the pinnacle of heavy footsie based fighters, and everything else is forgotten, even though st is just as cheap and stupid as the other games.
The community is mostly young now in the sense of how long alot of the competitive players have been around, so theyre not interested, and the old heads just have an opinion on old games that theyre not good at, and dont play. You wont get much of a discussion about samurai shodown around here, but you wont get much discussion of many fighting games around here to be honest.
Oh how I miss putting cocky Ukyo players in their place back at the arcade. I’ve also whipped up a pretty extensive wiki entry for Galford - the others could use some TLC as well. I’d love to hear opinions on matchups, tiers, heck anything. A huge subsystem with tons and tons of options, fast movement, heavy damage but risk in going for it, creative moves, a different kind of strategy needed but old school tactics are not useless, character deisgns that managed to perfectly straddle the line between unique and cool, lots of secrets… The mechanics of SamSho 2 were in my opinion absolutely sublime. Sen could have been something special and has a few OK touches, but obviously nobody on that development team really gave a spit. Any SamSho 2 players left out there? Not that 3+ were bad games - but they lost me with that idiotic, lazy universal push throw crap. Thought maybe I could jump start things a little. The last discussion I could find dried up more than two years ago, and the wiki could REALLY use some love. That’s really surprising considering this sort of community. I noticed there doesn’t seem to be much about for Samurai Shodown here. I’ve been a FG player since before Ryu wore shoes, and am also the lead developer/site owner for the OpenBOR community (a universal engine that specializes in Streets of Rage/Final Fight style beat-em-ups).