The 360 struggles to game at 720p with any real levels of AA and AF, which is why we there are so many jaggies and some times tearing is visible on 360 games.Īs for the core argument, its not until recently that pc games have utilised dual core and quad core cpus and most games just run off one core which is the same as most current 360 games. Try and get a 360 to game at 1920x1200 with high levels of AA and AF with various different lighting effects and it will fail miserably. The ageing AMD dual core X2 with a X1900XT will and does wipe the floor with the 360 is every way shape and form.
Gaming on the X1900XT just wipes the floor with the 360 720p, 1080p and at 1920x1200. I own both cards (X800XT and X1900XT) and gaming on my X800XT was and is far superior (apart from the lack of HDR) to that of the 360. By this I mean the 360 gpu can do HDR like X1800 but doesnt have the amount of processing power of the X1800 but more like that of the X800. The 360 gpu is based on the X1800 with the power of a X800XT. The fact that the X1900Xt can do higher levels of AA and AF prove this. The X1900XT is far better than the gpu on board the 360. Back to the 360, I have had a 360 since release and at no time has the graphics surpassed my current pc at the time. All other previous consoles have been very far behind that of the pc. The 360 was the only console which which was near pc performance at its time of release. I think you are comparing apples to pairs here Cas. This is why I think that many PC developers may not bother using what the latest PC hardware can do over a console. Personaly I dont think this equals better graphics as AA AF + higher res is really just raw PC power and not really newer and better effects. I think this is partly due to the architectures of current consoles and current PCs being so similar.Īll they need to do with a port is raise the resolution and implement more AA and AF. Thruth is you can still get by with a 7900GT in the PC world as long as you dont expect to be able to set everything to max.Īnd since most folk out there dont have 8800GTX's theres a good chance that many console games will get straight PC ports. Having said that though we will see more from consoles as devs will have the same hardware to work with for a longer period of time so they will always find ways to squeeze more and more out of the current systems. Im pretty sure when the 360 came out it was equal to a 7900GT (at the time a new card) or something like that so it has already been surpased in terms of graphics. In the past consoles have been quite different from PCs, but with the latest gen of consoles they are in fact pretty much PCs in a consoles box. I guess the thing with PC's is that they are constantly improving and developers are constantly having to learn to develop for what is a constantly developing platform.
It's always taken a time for the new technology to filter through to the games properly though and the same will be true of DX10. The bottom line is that if always being at the cutting edge of gaming technology is what matters most then the PC will never be beaten. Developers seem to work miracles towards the end of a console's life and there is something to be said with them mastering the platforms they are working on. That said, although vastly overpowered by the end of their generation, consoles have always impressed me by what they can still achieve with relatively primative hardware. From then on PC's just pull away, year on year until the differences become pretty stark. PC's soon catch up and overtake consoles within the first year to 18 months of a new console generation. Initially consoles match PC's performance wise pretty well (even surpassing them at the very start).
It's not like it's going to be a surprise to folk as we've lived through loads of console generations now and the format has always been :. There always has been and there always will be. Like I say in my post, there will be a substantial difference between console & PC graphics etc.